Resume

PROFESSIONAL EXPERIENCE

Game: Untitled (PC)
April 2014– July 2015

Level Design Intern, Space Dwarves Entertainment (team of 30+)

  • Sculpted terrain and set dress scenes in Unity
  • Used color and lighting placement to set the mood in levels
  • Collaborated with other departments to construct the game world

 

PROJECTS

Game: Space Scavengers (PC)
January, July 2015– January 2016

2D Artist/Level Designer, Bearfoot Games (team of 5)

A 2D 4-player co-op Rogue-like where players collect supplies as the level breaks apart around them

  • Created all 2D pixel art assets in Photoshop for contest-winning Global Game Jam game
  • Designed, built, and set dressed rooms in Unity for randomly-generated levels
  • Assisted with creating world lore and game story with team

Game: Paper Wings (PC)
January – June 2015

Environment Artist, Studio Hullabaloo (team of 4)

A 3D physics based game where you soar through the air while piloting a paper airplane from on top of it

  • Created environment models and unwrapped UVs in Maya for export into Unity
  • Rigged and animated environment objects
  • Painted and detailed terrain in Unity
  • Maintained a cohesive style between assets and iterated based off feedback
  • Ran playtests of game throughout development, logging both feedback and bugs found by playtesters

Game: Deep in the Woods (PC)
October – November 2014

Character Modeler/Animator (team of 7)

A relationship based game simulating a doe and fawn relationship

  • Modeled and rigged deer based off reference photos
  • Created animation cycles for deer and wolf models
  • Ran playtests of game throughout development, logging both feedback and bugs found by playtesters

 

EDUCATION

BS Computer Game Development, Production and Design, Animation Minor

DePaul University, Chicago, IL

GPA: 3.8

 

SKILLS

  • Software: Maya, 3DS Max, Mudbox, ZBrush, Photoshop, Substance Suite, xNormal, Unreal, Unity, Perforce, Tortoise SVN, Trello, Microsoft Office, Google Docs
  • Technical: 3D Art, Low, Medium, and High-Poly 3D Modeling (Objects/Worlds/Environments), Character Modeling, 3D Animation, Character Anatomy, Game Design, Level Design, 3D Rigging, 3D Texturing, Lighting, Basic C++ and C#, Basic Software and Hardware Troubleshooting

 

AWARDS AND ACCOMPLISHMENTS

  • Global Game Jam Winning Team, DePaul University 2015