PROFESSIONAL EXPERIENCE
Game: Untitled (PC)
April 2014– July 2015
Level Design Intern, Space Dwarves Entertainment (team of 30+)
- Sculpted terrain and set dress scenes in Unity
- Used color and lighting placement to set the mood in levels
- Collaborated with other departments to construct the game world
PROJECTS
Game: Space Scavengers (PC)
January, July 2015– January 2016
2D Artist/Level Designer, Bearfoot Games (team of 5)
A 2D 4-player co-op Rogue-like where players collect supplies as the level breaks apart around them
- Created all 2D pixel art assets in Photoshop for contest-winning Global Game Jam game
- Designed, built, and set dressed rooms in Unity for randomly-generated levels
- Assisted with creating world lore and game story with team
Game: Paper Wings (PC)
January – June 2015
Environment Artist, Studio Hullabaloo (team of 4)
A 3D physics based game where you soar through the air while piloting a paper airplane from on top of it
- Created environment models and unwrapped UVs in Maya for export into Unity
- Rigged and animated environment objects
- Painted and detailed terrain in Unity
- Maintained a cohesive style between assets and iterated based off feedback
- Ran playtests of game throughout development, logging both feedback and bugs found by playtesters
Game: Deep in the Woods (PC)
October – November 2014
Character Modeler/Animator (team of 7)
A relationship based game simulating a doe and fawn relationship
- Modeled and rigged deer based off reference photos
- Created animation cycles for deer and wolf models
- Ran playtests of game throughout development, logging both feedback and bugs found by playtesters
EDUCATION
BS Computer Game Development, Production and Design, Animation Minor
DePaul University, Chicago, IL
GPA: 3.8
SKILLS
- Software: Maya, 3DS Max, Mudbox, ZBrush, Photoshop, Substance Suite, xNormal, Unreal, Unity, Perforce, Tortoise SVN, Trello, Microsoft Office, Google Docs
- Technical: 3D Art, Low, Medium, and High-Poly 3D Modeling (Objects/Worlds/Environments), Character Modeling, 3D Animation, Character Anatomy, Game Design, Level Design, 3D Rigging, 3D Texturing, Lighting, Basic C++ and C#, Basic Software and Hardware Troubleshooting
AWARDS AND ACCOMPLISHMENTS
- Global Game Jam Winning Team, DePaul University 2015